Chess: 900 to 1800

Do not hurry

If the opponent has no counterplay, first improve everything and take away his chances, then cash in.

  • 9 min
  • 1 step
  • Lesson 87 of 132

Four steps: an explanation, a find-the-move exercise, a demonstration, and a position to play out against the engine. Becomes essential around 1600.

Do not hurry The square arrow button opens this screen in the full trainer, with its menu and settings. Credit: Chess Trainer

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Ahead in material: trade pieces, not pawns

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